A few people wanted to have a closer look at
Scribblenauts, the
DS puzzle game that boasts the ability to
conjour any object the player can write in and allow them to use it to achieve their goal. The game has now been out for a few weeks, and some of the failings in its mechanics extensively discussed, but on the show floor, in the hands of a maestro like hp1703, it was amazing. The game seems to be at its best when the player is free to experiment with the vast tool-set, and can produce some hilarious circumstances.
Whilst browsing around the Microsoft booth again whilst others tried out the free
Left 4 Dead 2 machine that not many people seemed to have realised was there, I came across
The Misadventures of PB Winterbottom. This is to be an
XBLA release early next year, and seems to be going for the same appeal as Jonathon
Blow's Braid did last year, as well as using some of its
gameplay mechanics. Playing as the eponymous stuffy old gent, one must collect all the pies in the 2D environments by using a combination of platform dexterity and the assistance of a number of clones of yourself, set up by performing an action with the 'record' button held down. Clones can be used as moving stepping stones or spring-boards when swinging their umbrellas. It was an interesting little game, sporting an aesthetic similar to old silent movies, and scratched an itch that has definitely gone untreated for some time.

As the
Modcast's racing game guy I decided I needed to give
Need for Speed: Shift a try, despite never really getting in to any game in the series before. This is the attempt by EA to make the game appeal to a more hardcore simulator crowd, aping some of the familiar
sim features of games like
Forza and
Gran Turismo such as extensive vehicle customisation and a stricter driving model. Unfortunately this isn't really the type of racing I enjoy, and I couldn't discern that it was doing anything to make itself stand out when the two heavy hitters are just about to stand off against each other.
Somehow I got separated from the group for a bit, and so checked out the
League of Legends stand. For some reason clones of
Defence of the Ancients, the venerable and much loved mod for
Warcraft 3, have been gaining popularity recently.
Stardock's Demigod arrived last year, and recently the closed beta for
Heroes of Newerth was available.
League of Legends is another of these role playing strategy games, in which the player controls a single hero unit in the midst of an
RTS-like battle populated mostly by AI characters. As they were gearing up for a live match that I didn't have time to stay and watch I didn't see much of the game itself, but I did come to understand that the game does take a few steps further away from the
DOTA formula than
HoN, and may even allow novices a bit of an easier time by initially limiting the choice of hero and providing guidance on how to play each type.
The real hidden gem of the day came in the form of
Elemental: War of Magic, which offers nothing more complicated than a very well rounded and
thoughtful singleplayer 4X experience, along with the most comprehensive customisation tools I had seen in a very long time, with the promise of a robust infrastructure to allow the more creative players to share their content. The game has a very
Lord of the Rings look to it, but manages to differentiate itself by morphing the world into a cloth map dotted with pewter
miniatures if the player zooms out far enough. The developer promised that the game would still be compelling even in this abstracted view, reflected by the beta being cloth map only. We had high hopes for this game, and that was without even seeing any of the real-time combat.
The last official day of
PAX was wrapped up with dinner at The Cheesecake Factory, one last chance to sit down together with a proper meal and just hang out for a while. As usual the food was excellent and the waiting staff very accommodating considering the size of our party. They even let me order alcohol on my UK driving license, which caused some problems last year.

As I said before in the first part of this writeup, this year we had decided to budget a bit more time around the main days of the show for just doing non-gaming things. Thursday had been the zoo, so of course with our free day on Monday we had to check out Seattle's most famous landmark, the Space Needle. And as luck would have it, it was Labour day and the last day of a Seattle music festival called
Bumbershoot, meaning there was a full fair set up around the base of the Needle, and a bit further away some large crowds watching the live music. The place was bustling, but not packed, and it didn't take us long to get tickets to go up the Space Needle. It's a fascinating construction and is surprisingly spacious at the top. The view is amazing, even on the rather grey and drizzly day that we visited. I was very surprised to find a free-to-use telescope on a stand on one side, looking out at the down town area. In the UK something like that would definitely have required you put a coin in. When we came down again we explored some of the attractions at the foot, although sadly because it was raining there was very little enthusiasm to go on any of the rides. We meandered through a little knickknack shop selling various souvenirs, and Blue and I got our picture taken in front of the world's largest Lite
Brite. This might have been more impressive to me if I hadn't had to ask what a Lite
Brite was, but it was still nice to have a memento of the day, and I'm still wearing the free wristbands we got.
Tuesday was a shorter day since our departures were at various times, meaning some of us would have to part ways in order to get to the airport on time. Even so, we still had time to wonder around the Pike Place market one more time. The spare American dollars burning a hole in my pocket motivated me to track down one of the clay ocarinas, stamped with the
Zelda Triforce symbol, that we had seen earlier in the trip, but sadly the stall selling them was not there on that day. As we walked to the bus stop, towards those hard goodbyes that even then I couldn't predict, we passed by the
Maximus Minimus again, still playing The Beatles, but this time it was
Something, during the song's beautifully sad guitar solo that played out as we waited to cross the road. It seemed like a fitting ending to what had been a great holiday with my friends. Little did I know that some of the worst moments, and one of the best moments, were mere moments away, ready to for me to associate them with the song forever.
I'd like to take one last, very belated opportunity, to thank everyone again for making
PAX 2009 such an unforgettable trip. It really sucks that we all live so far away, but it's always comforting to know that you're just on the other side of
MSN or
Xbox Live. Actually spending real time together was a fantastic
wakeup call that I shouldn't be taking anyone I've met through
NooBTooB for granted. So until we see each other again, let's stay connected and play some games.